This thesis would not have been possible without a number of people: first and foremost is Professor Suzie Young whose challenges and guidance have helped me to produce something that surely would have been lesser without her; Doctor Paula Cohen, whose unwavering support prompted me to pursue this peculiar field of study; my family who, thankfully, reads my papers; and Veronica who provided the spark that made me realize I wasn't just playing videogames.
Most of all, I want to thank those authors and creators that have inspired me to contribute to a medium I dearly love. I couldn't imagine having written this without the revolutionary work of Chris Crawford, the exhaustive work of many historians of interactive entertainment such as Van Burnham, and most of all, the people who spend their lives making Interactive Cinema. Hopefully this thesis can give them a fraction of what they have given me.